Tl;dr: Adventurers from Port Mirandia talk, cajole, bribe, help, instruct, etc. with the farmers of Port Mirandia, to convince them to join the reserves, with success at getting enough.
Future Adventure Notes: •Vongrimath cultists have been periodically landing a rowboat at a fairly well hidden spot at the river west of Port Mirandia. •The Military Reserve training grounds at Port Mirandia has been completed.
Session Title: Port Mirandia Military Reserve Training Grounds Session DM: Geokhan Session Date: 15 Apr 2022 @ 23:00 UTC Session Risk: 0
Characters: •Barley (Druid 5) (played by Tootired78) •Cavendish (Fighter 7/Warlock 1) with Gamma the mount (played by Troy) •Glanfath (Barbarian 9) (played by Mal) •Twee (Cleric 1/Fighter 2/Ranger 10) (played by RCB) •Vivi (Sorcerer 6) (played by Konopa)
You must forgive the tone and brevity of this log entry but I have had my fill of ignorant farmers today. The number of poorly treated plants and animals I saw this from sheer ignorance of simple things was utterly astounding. Makes me long for my days of seclusion. One farmer was going to eat this perfectly marvelous pig who was masterful at finding troubles. I tried to use magic to convince otherwise, but that just made things worse.
Our goal for the day was to swing around all the farms around Port Mirandia, and try to convince the farmers to send some people to join the military reserve force of Port Mirandia. A worthy goal I think, everyone should have some basic training should defense of their home be required. I do not envy the instructors for some of this lot though. One farm was led by a rather unnerving fellow, Bill Samal. Maybe someone should keep a watch on him.
We tried our best to help each farm, or source help for each farm. Some required more effort than others. I daresay that farmer that Vivi helped by exploding stumps out of the ground will not forget that. We found the long dead remains of a Port Mirandia guard with initials J.R., who likely died two winters ago.
Farms in the northwest had seen signs of night travel. A cursory investigation found a camp site that had seen repeat use, the last of which was three of four days prior. Someone had carved a piece of driftwood with a dagger in a skull image, used by the Vongrimath cult.
For good measure Twee and I spent the next day casting Plant Growth covering the entire area.