Log by: Tohil.
Players: Naal, Chemist, Jax, Te’Sil, Grey, Tohil.
It’s been a good while since last I wrote something. There’s numerous crumpled up papers on my writing desk, and in my new diminished dragon’s hoard of gold and items.
This most recent adventure warrants some attention though. Together with my compatriots, we have drawn what we saw, updated the map as we know it, and witnessed strange and interesting events. Talked to a gigantic turtle-thing. Saw green lightning and zombies streak from the skies, and some such. I’ll give a brief summary of the events as they transpired.
We started from Port Mirandia, where one captain Hancock was to traverse towards Trader’s Bay on his vessel, and we tagged along as “hired muscle”. The Weather was great, the skies were clear, a solid breeze. As good a day for adventure as any.
As we sailed down the coasts, from our location to the tip of the island, one one hand we had the lands we reside on, and on the other side only clear seas. Now I learned from a sailor that that can be deceptive, as you can’t see as far on the seas than I would’ve imagined you could! Regardless, I shall put here the drawings from the sights we saw along this stretch of the Journey
What appeared to be a temple hidden in the dense jungles towards the northern edge of the island. It was just past a natural harbor/inlet one could moor at or nearby. It was large enough to be easily spotted by just the light of the moon.
A while further down our trip we encountered something… special
We traveled on down the coastline for not much longer as we encountered a ship, unmarked. We were wary they were pirates, they ignored us and moved on. As further we traveled, the more ships we spotted moving about. The only conclusion we could draw is that we neared Trader’s Bay.
As we reached the entrance of the bay most of the ships were coming from, or going to, we did indeed spots the massive gates that formed the entrance to Trader’s Bay. Solid fortifications to monitor travel.
We were hailed by some boats who steered us towards a section of Trader’s bay dedicated to non-residents. It was named Southport. Upon embarking we were greeted by the harbormaster, who explained to us the rules of conduct and the laws. We were also shown a small map of the section so we could figure out where everything was.
We investigated the various facilities in town. It is said with enough time and mostly MONEY, you can purchase anything here. I was keen on visiting A blacksmith, hopefully of some renown. I must admit I got distracted when I heard there was also an Auction house in town, known for selling a wide variety of magical items.
Immediately upon arriving I saw what items were up for auction in the most recent one. Quite enthralled by their selection. I gathered what money I had, loaned what I needed from my fellows, who even auctioned off some of their possessions to help me in this quest, and I succesfully purchase both an amazing Cloak, and a Hammer Worthy of the Gods. Tempus be praised. I wonder if Wulfgar will see this from wherever he resides.
My companions will tell the tale of exactly what else we learned in Trader’s Bay, this is primarily a travel log. and as such, I shall end it here.
Yours Truly, Tohil Swiftblade.