
Flying Defenders
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Newly arrived in the societies of White Moon Cove and Ruined Oak are Quinn and Valor. An inseparable pair that work together to strike down their enemies from above. With Valor’s wings and talons and Quinn’s deadly aim it takes a powerful threat to evade their sights.

Learn the ways of the wild
Using their powerful natural magics and coordination the pair are able to mark enemies, heal allies, and send storms of arrows to clear away even armies.Â
Adventure Overview
Genre
Action, Adventure, Shooter
Release Date
Tarsakh 30
Publisher
Elegant Themes
Platforms
WordPress, Divi
The gang in the tavern mentioned some strange mine to the south of White Moon Cove, west of the swamp, so Valor and I decided to join in. We kept a watchful eye out for them along the road up until we reached the mine.
The entire floor was covered in strange grubs and squishy things so we decided to fly around inside to keep ourselves moving. Not too long after we entered did the party encounter some cultists and two massive undead. Tramenor unleashed spikes from the ground that ripped the zombies apart while the rest of us attacked them. Then the cultists grouped up and I fired a hail of thorns at them, killing one and wounding two others.
The cultists then summoned a giant scorpion that ended up becoming Tramenor’s best friend for life… (I fed it a bunch of goodberries) and killed some of the cultists in the process. The last one ran away and we went to rest. A few minutes after we started our rest we were attacked by two half orc/half giants that tried to fell me like some kind of lumberjack. I explained in no uncertain terms that I wasn’t a tree and fired arrows into their eyes.Â
After that we dealt with skeletons, giant frogs, and spiders. All sufficiently freaky enough that we decided to come back at a later date – leaving the pulsing portal of elder god based magic to remain.Â
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There are tons of other logs to read, try them out and see for yourself.
Bradwick’s FOT 1
I held the scroll out in shield hand, waved unfamiliar gestures while speaking exotic words to cast Banishment. The sound of a thousands trees waving in a storm showered us with sound as it crescendo into a pop. I asked the party to ready Their weapons for if it returned. It did not.
Disturbing Visions of Mofit, Arachnids and a Drider.
The party helped clear out arachnids that had overrun her home. The party had to travel south to fight spiders and eventually a drider. Xavier likely got cursed by the drider or possibly Mofit. Mofit disappeared but did not seem to be in trouble. Xavier kept intermittently getting visions of Mofit and the drider.
Standing Against Arachnophobia
We followed a dishevelled looking boy that arrived at Port Mirandia in search for help. We did not get many coherent details other than a danger in the Small Folk Forest, which is south of Port Mirandia. The boy gets consumed by spiders that originate from a cave in the Small Folk Forest. We decide to enter the cave to take care of the threat of the spiders. After an ambush by arachnids, I was told by the spiders to turn back. The party agreed to turn back for now. On the way back to town, we helped fix a cart for merchants at the behest of a possible owl spirit.
Destra faces herself.
We went with Bonnie to see Destra and the librarian to ask about Charlotte’s father. Bonnie had memory problems. We ran into Sylvester (Sly). The party found a black mass above Destra’s castle. I offered up a copy of his memories to the librarian for information on Charlotte’s father. The librarian asked us to look for Sizzle (Sly’s sister) and informed us that as a result of Destra’s spell going wrong, Destra was split into multiple versions of herself. The same thing happened to Vivi. Vivi combined with his other version and managed to persuade Destra to accept herself. To get rid of the black mass, we had to protect the crystal that housed the heart of the castle. We fought Rose and other beings that sought to destroy the heart, which was a golden acorn. The three versions of Destra combined back into one. Her spell managed to get rid of the memory problems that Bonnie had and the black mass. We returned to town with Bonnie.
A Little Moss off Morz Back
DM: Calmseeker Date: May 21- June 11, 2024 Level: 5-9 Risk: 6-7 Party: Galli: gnome, level 8 invention wizard. Alessio: human, level 9 multi class Killian: orc, level 5 totem warrior barbarian Beralt: bugbear, level 8 mutant blood Hunter Ardenn: kor, level 5 rogue...
Saving a farmer’s daughter from goblins
Party was called to help a farmer named Jameson plagued by hostile goblins. Jameson’s daughter Marygold was kidnapped by goblins. Discovered hideout of goblins that served Nerull. Managed to defeat goblins and save Marygold, returning her to her family.
A Silent Night
A Christmas one-shot module by DGM. Last session of 2023.