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Flying Defenders

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Newly arrived in the societies of White Moon Cove and Ruined Oak are Quinn and Valor. An inseparable pair that work together to strike down their enemies from above. With Valor’s wings and talons and Quinn’s deadly aim it takes a powerful threat to evade their sights.

7

Learn the ways of the wild

Using their powerful natural magics and coordination the pair are able to mark enemies, heal allies, and send storms of arrows to clear away even armies. 

Adventure Overview

Genre

Action, Adventure, Shooter

Release Date

Tarsakh 30

Publisher

Elegant Themes

Platforms

WordPress, Divi

The gang in the tavern mentioned some strange mine to the south of White Moon Cove, west of the swamp, so Valor and I decided to join in. We kept a watchful eye out for them along the road up until we reached the mine.

The entire floor was covered in strange grubs and squishy things so we decided to fly around inside to keep ourselves moving. Not too long after we entered did the party encounter some cultists and two massive undead. Tramenor unleashed spikes from the ground that ripped the zombies apart while the rest of us attacked them. Then the cultists grouped up and I fired a hail of thorns at them, killing one and wounding two others.

The cultists then summoned a giant scorpion that ended up becoming Tramenor’s best friend for life… (I fed it a bunch of goodberries) and killed some of the cultists in the process. The last one ran away and we went to rest. A few minutes after we started our rest we were attacked by two half orc/half giants that tried to fell me like some kind of lumberjack. I explained in no uncertain terms that I wasn’t a tree and fired arrows into their eyes. 

After that we dealt with skeletons, giant frogs, and spiders. All sufficiently freaky enough that we decided to come back at a later date – leaving the pulsing portal of elder god based magic to remain. 

Join & Follow the COmmunity

There are tons of other logs to read, try them out and see for yourself.

Bradwick’s FOT 1

I held the scroll out in shield hand, waved unfamiliar gestures while speaking exotic words to cast Banishment. The sound of a thousands trees waving in a storm showered us with sound as it crescendo into a pop. I asked the party to ready Their weapons for if it returned. It did not.

A Silent Night

A Christmas one-shot module by DGM. Last session of 2023.

The End of the Master.

After getting a letter, we went to confront the Master. Gringal joined us but went ahead of us and lost to the Master. We entered through doorway in cave that was a portal to demiplane. Found cathedral where Master was, still possessing Destra’s body. Fought and managed to remove Master from Destra, leaving Master as puddle of shadows. Destroyed owl statues that Master used to hold onto his power. Gringal sacrificed himself to ensure that remaining owl statues would be destroyed and that Master would not escape. We left and destroyed the stone slab, destroying the doorway. Returned to Destra’s tree. Found that Destra had lost her memory.

A Clerical Matter of Time

After rescuing Beralt from the Master’s forces, the party travelled with Clair to find gnome Cleric and ask about Blue, the Master’s lover, and her daughter Destra. Fought evil spirits in the Small Folk Forest. Met Fizzle that could transform into a lizard. Celebrated marriage of newlywed halflings Darcy and Gillian. Fought Master’s servants Ilestra and Alchemist at Destra’s palace. Met with Cleric and his companion Stream.

Asked about how to save Destra who had her body taken over by the Master and how to give Blue a new body. Cleric said only Destra could give Blue a new body. Cleric then took us back in time to talk to past Blue to stand up against the Master for her daughter Destra’s sake. Also talked to past Ilestra. Returned to present and found that Ilestra was alive with new memories and relationship to us. She was no longer the servant of the Master. Cleric did not return to confirm whether Destra’s body was still taken over by Master, so we went back to town.

An Affair to Forget

Tl;dr: The Celestial Tobaggins sent a request for help to adventurers at Ruined Oak. He was attempting to meet with his hostile grandson, Donewith Washir. The party found their location with the help of Eaglie, an eagle. There, Donewith Washir merged his body with...

Saving Private Beralt (and Gringal’s children)

Summary: After Beralt was taken by a mysterious being known as the Master and his forces, the party searched for him and managed to locate him along with Gringal’s children. Saved them. Also reunited Dredulai with her twin daughters Hastro and Histro.

The Consequences

The Consequences TLDR: In a critical attempt to save an old friend, we find ourselves aimlessly doing things and end up losing some of our party. DM: Omelette Dates: March 25- May Level: 5-9 Risk: 7 Players: Galli- level 6 invention wizard, rock gnome (tiffthatsit)...