*Queue Dragon noises.*
Welcome to Sleeper’s Island! Here are a few quick things to consider before, or after, your first adventure!
Just click the tabs to see the different sections!
So you want to cast some ritual spells but don’t have a ability to do so? There is a feat for that
The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table in chapter 5.
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
Source: PHB, page 176
D&D ability scores in the range of 1-20 with an explanation of each modifiers meaning for a medium sized humanoid.